<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://sneslab.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HayashiNeru</id>
	<title>SnesLab - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sneslab.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HayashiNeru"/>
	<link rel="alternate" type="text/html" href="https://sneslab.net/wiki/Special:Contributions/HayashiNeru"/>
	<updated>2026-04-29T05:59:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:HayashiNeru&amp;diff=15226</id>
		<title>User:HayashiNeru</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:HayashiNeru&amp;diff=15226"/>
		<updated>2024-05-19T15:09:49Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== outline ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m a SMW hackrom maker.&lt;br /&gt;
&lt;br /&gt;
I have done programming before, but my coding skills are basic and it is difficult to do complex coding. This is not only for ASM, also for other coding languages.&lt;br /&gt;
&lt;br /&gt;
And I&#039;m not Japanese. I&#039;m South Korean&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:HayashiNeru&amp;diff=15225</id>
		<title>User:HayashiNeru</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:HayashiNeru&amp;diff=15225"/>
		<updated>2024-05-19T14:59:46Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: Created page with &amp;quot;I&amp;#039;m a SMW hackrom maker.  I have done programming before, but my coding skills are basic and it is difficult to do complex coding.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a SMW hackrom maker.&lt;br /&gt;
&lt;br /&gt;
I have done programming before, but my coding skills are basic and it is difficult to do complex coding.&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=15210</id>
		<title>Direct Color</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=15210"/>
		<updated>2024-04-13T03:15:39Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Direct Color&#039;&#039;&#039; is a display technique that does not use [[CGRAM]].  Instead, the colors come directly from [[VRAM]].  Direct color is available only on [[BG1]], in the following background modes:&lt;br /&gt;
&lt;br /&gt;
* [[Mode 3]]&lt;br /&gt;
* [[Mode 4]]&lt;br /&gt;
* [[Mode 7]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Select&#039;&#039;&#039; is the name of the bit that turns direct color on or off. &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;  It lives at bit 0 of CGSWSEL (2130h).&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, pure black cannot be used. And, it is RGB443, pure white cannot be used.&lt;br /&gt;
&lt;br /&gt;
 YXPbgrTT ([[YXPCCCTT]])&lt;br /&gt;
 BBGGGRRR (Pixel&#039;s value)&lt;br /&gt;
&lt;br /&gt;
The final color values are:&lt;br /&gt;
 -BBb00GGGg0RRRr0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Direct Color Mode Palette 0.png|Palette 0&lt;br /&gt;
Direct Color Mode Palette 1.png|Palette 1&lt;br /&gt;
Direct Color Mode Palette 2.png|Palette 2&lt;br /&gt;
Direct Color Mode Palette 3.png|Palette 3&lt;br /&gt;
Direct Color Mode Palette 4.png|Palette 4&lt;br /&gt;
Direct Color Mode Palette 5.png|Palette 5&lt;br /&gt;
Direct Color Mode Palette 6.png|Palette 6&lt;br /&gt;
Direct Color Mode Palette 7.png|Palette 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Indirect Color]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
# Chapter 8, &amp;quot;CG Direct Select&amp;quot; on [https://archive.org/details/SNESDevManual/book1/page/n73 page 2-8-1 of Book I] of the official Super Nintendo development manual&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-27-16 of Book I] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] lbid&lt;br /&gt;
&lt;br /&gt;
=== External Links ===&lt;br /&gt;
# at least four licensed games using direct color: https://snes.nesdev.org/wiki/Uncommon_graphics_mode_games#Direct_Color&lt;br /&gt;
# https://www.smwcentral.net/?p=viewthread&amp;amp;t=125133&amp;amp;page=1&amp;amp;pid=1625490#p1625490&lt;br /&gt;
# direct color discussed at 4:37 https://youtu.be/5SBEAZIfDAg?si=QD734cMgjbgNu7fM&lt;br /&gt;
&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Flags]]&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=9747</id>
		<title>Direct Color</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=9747"/>
		<updated>2023-08-07T03:54:38Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Direct Color&#039;&#039;&#039; is a display technique that does not use [[CGRAM]].  Instead, the color value comes directly from [[VRAM]].  Direct color is available only on [[BG1]], in the following background modes:&lt;br /&gt;
&lt;br /&gt;
* [[Mode 3]]&lt;br /&gt;
* [[Mode 4]]&lt;br /&gt;
* [[Mode 7]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Select&#039;&#039;&#039; is the name of the bit that turns direct color on or off. &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;  It lives at bit 0 of CGSWSEL (2130h).&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, complete black cannot be used. And, it is RGB443, full white cannot be used.&lt;br /&gt;
&lt;br /&gt;
 YXPbgrTT ([[YXPCCCTT]])&lt;br /&gt;
 BBGGGRRR (Pixel&#039;s value)&lt;br /&gt;
&lt;br /&gt;
The final color values are:&lt;br /&gt;
 -BBb00GGGg0RRRr0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Direct Color Mode Palette 0.png|Palette 0&lt;br /&gt;
Direct Color Mode Palette 1.png|Palette 1&lt;br /&gt;
Direct Color Mode Palette 2.png|Palette 2&lt;br /&gt;
Direct Color Mode Palette 3.png|Palette 3&lt;br /&gt;
Direct Color Mode Palette 4.png|Palette 4&lt;br /&gt;
Direct Color Mode Palette 5.png|Palette 5&lt;br /&gt;
Direct Color Mode Palette 6.png|Palette 6&lt;br /&gt;
Direct Color Mode Palette 7.png|Palette 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Indirect Color]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n73 Page 2-8-1 of Book I] of the official Super Nintendo development manual&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] lbid&lt;br /&gt;
&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Flags]]&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=9746</id>
		<title>Direct Color</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=9746"/>
		<updated>2023-08-06T11:31:46Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Direct Color&#039;&#039;&#039; is a display technique that does not use [[CGRAM]].  Instead, the color value comes directly from [[VRAM]].  Direct color is available only on [[BG1]], in the following background modes:&lt;br /&gt;
&lt;br /&gt;
* [[Mode 3]]&lt;br /&gt;
* [[Mode 4]]&lt;br /&gt;
* [[Mode 7]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Select&#039;&#039;&#039; is the name of the bit that turns direct color on or off. &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;  It lives at bit 0 of CGSWSEL (2130h).&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value. However, palette 00 is a transparent color rather than black, complete black cannot be used. And, it is RGB443, full white cannot be used.&lt;br /&gt;
&lt;br /&gt;
The final color values are:&lt;br /&gt;
 -BBb00GGGg0RRRr0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Direct Color Mode Palette 0.png|Palette 0&lt;br /&gt;
Direct Color Mode Palette 1.png|Palette 1&lt;br /&gt;
Direct Color Mode Palette 2.png|Palette 2&lt;br /&gt;
Direct Color Mode Palette 3.png|Palette 3&lt;br /&gt;
Direct Color Mode Palette 4.png|Palette 4&lt;br /&gt;
Direct Color Mode Palette 5.png|Palette 5&lt;br /&gt;
Direct Color Mode Palette 6.png|Palette 6&lt;br /&gt;
Direct Color Mode Palette 7.png|Palette 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Indirect Color]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n73 Page 2-8-1 of Book I] of the official Super Nintendo development manual&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] lbid&lt;br /&gt;
&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Flags]]&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_7.png&amp;diff=9745</id>
		<title>File:Direct Color Mode Palette 7.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_7.png&amp;diff=9745"/>
		<updated>2023-08-06T11:26:58Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_6.png&amp;diff=9744</id>
		<title>File:Direct Color Mode Palette 6.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_6.png&amp;diff=9744"/>
		<updated>2023-08-06T11:26:23Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_5.png&amp;diff=9743</id>
		<title>File:Direct Color Mode Palette 5.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_5.png&amp;diff=9743"/>
		<updated>2023-08-06T11:25:58Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_4.png&amp;diff=9742</id>
		<title>File:Direct Color Mode Palette 4.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_4.png&amp;diff=9742"/>
		<updated>2023-08-06T11:25:35Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_3.png&amp;diff=9741</id>
		<title>File:Direct Color Mode Palette 3.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_3.png&amp;diff=9741"/>
		<updated>2023-08-06T11:24:51Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_2.png&amp;diff=9740</id>
		<title>File:Direct Color Mode Palette 2.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_2.png&amp;diff=9740"/>
		<updated>2023-08-06T11:24:35Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_1.png&amp;diff=9739</id>
		<title>File:Direct Color Mode Palette 1.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_1.png&amp;diff=9739"/>
		<updated>2023-08-06T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_0.png&amp;diff=9738</id>
		<title>File:Direct Color Mode Palette 0.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Direct_Color_Mode_Palette_0.png&amp;diff=9738"/>
		<updated>2023-08-06T11:23:35Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=9737</id>
		<title>Direct Color</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Direct_Color&amp;diff=9737"/>
		<updated>2023-08-06T11:09:05Z</updated>

		<summary type="html">&lt;p&gt;HayashiNeru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Direct Color&#039;&#039;&#039; is a display technique that does not use [[CGRAM]].  Instead, the color value comes directly from [[VRAM]].  Direct color is available only on [[BG1]], in the following background modes:&lt;br /&gt;
&lt;br /&gt;
* [[Mode 3]]&lt;br /&gt;
* [[Mode 4]]&lt;br /&gt;
* [[Mode 7]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct Select&#039;&#039;&#039; is the name of the bit that turns direct color on or off. &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;  It lives at bit 0 of CGSWSEL (2130h).&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
This mode gets RGB values from the palette and color number. One tile can use 256 colors, and Layer 1 can use 2041 colors. The color value comes from 3 bits R, 3 bits G, 2 bits B from the pixel value, plus 1 bit from the palette value.&lt;br /&gt;
&lt;br /&gt;
The final color values are:&lt;br /&gt;
 -BBb00GGGg0RRRr0&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Indirect Color]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n73 Page 2-8-1 of Book I] of the official Super Nintendo development manual&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid&lt;br /&gt;
# [https://archive.org/details/SNESDevManual/book1/page/n199 Appendix A-5] lbid&lt;br /&gt;
&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Flags]]&lt;/div&gt;</summary>
		<author><name>HayashiNeru</name></author>
	</entry>
</feed>