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Mode 3: Difference between revisions
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[[File:zoop mode3.png|thumb|''Zoop'' gameplay is in Mode 3]] | [[File:zoop mode3.png|thumb|''Zoop'' gameplay is in Mode 3]] | ||
'''Mode 3''' is a background mode that supports many colors, often seen in title screens.<sup>[2]</sup> In this mode, [[BG1]] supports [[Direct Color]], but [[BG2]] does not.<sup>[1]</sup> Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled. | '''Mode 3''' is a background mode that supports many colors, often seen in title screens.<sup>[2]</sup> In this mode, [[BG1]] supports [[Direct Color]], but [[BG2]] does not.<sup>[1]</sup> The horizontal resolution is 256 dots. Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled. | ||
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 3.<sup>[1]</sup> | |||
''NBA All-Star Challenge'' uses Mode 3 for gameplay. | ''NBA All-Star Challenge'' uses Mode 3 for gameplay. |
Revision as of 15:14, 27 December 2023
BG Layers Available | |||
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Layer 2 | Layer 1 | ||
4bpp | 8bpp |
Mode 3 is a background mode that supports many colors, often seen in title screens.[2] In this mode, BG1 supports Direct Color, but BG2 does not.[1] The horizontal resolution is 256 dots. Mode 3 has the highest number of bits per pixel (12) out of all the background modes with max layers enabled.
Background tiles may be 8 by 8 pixels or 16 by 16 pixels in Mode 3.[1]
NBA All-Star Challenge uses Mode 3 for gameplay.
Offset Change Mode is unsupported even though Layer 3 is unavailable, perhaps because that would take up too much PPU time.
See Also
Other Background Modes | |||
---|---|---|---|
Mode 0 | Mode 1 | Mode 2 | Mode 3 |
Mode 4 | Mode 5 | Mode 6 | Mode 7 |
Reference
- Appendix A-5 of the official Super Nintendo development manual
- https://nesdoug.com/2022/05/30/other-modes
- https://inceptionalnews.wordpress.com/2022/10/23/snes-mode-3-images-can-look-gorgeous