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Music Macro Language: Difference between revisions
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TODO: Info about globally-shared MML syntax | TODO: Info about globally-shared MML syntax | ||
== MML usage in SNES ROM hacking == | |||
There are a handful of tools known to incorporate MML syntax into editing the music for existing SNES games: | |||
* [[ZScream Magic]], for [[The Legend of Zelda - A Link to the Past]] | |||
* [[AddMusicY]], for [[Yoshi's Island]] | |||
* [[AddMusic]], for [[Super Mario World]] | |||
* [[LazyShell]], for [[Super Mario RPG]] |
Revision as of 06:51, 17 November 2019
Music Macro Language (MML) is a method of transcribing musical notation as sequence data, which then gets processed into binary performance data, akin to MIDI, for a computer to playback. Most popularly, this syntax can be used to create chiptune music.
Syntax
MML has many variations, but the majority of those languages share a similar syntax.
TODO: Info about globally-shared MML syntax
MML usage in SNES ROM hacking
There are a handful of tools known to incorporate MML syntax into editing the music for existing SNES games: