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  • ...ode]]. [[PVSnesLib]] currently does not support Mode 6. <sup>[2]</sup> [[Color Math]] should not be used in Mode 6.<sup>[3][7]</sup> Tiles are 16 pixels [[Direct Color]] is unsupported.<sup>[5]</sup>
    2 KB (249 words) - 15:25, 18 August 2024
  • [[Direct Color]] is unsupported. !colspan="4"|Other Background Modes
    1 KB (152 words) - 15:21, 18 August 2024
  • [[Direct Color]] is unsupported. !colspan="4"|Other Background Modes
    1 KB (166 words) - 15:22, 18 August 2024
  • '''Mode 5''' is one of the hi-res [[background modes]], meaning the horizontal resolution is 512 dots. When [[interlacing]] is .../sup> [[PVSnesLib]] currently does not support Mode 5. <sup>[1]</sup> [[Color Math]] should not be used in Mode 5.<sup>[5][7]</sup>
    2 KB (239 words) - 15:25, 18 August 2024
  • ...15-bit color here. It is word (not byte) addressed. For each of the 256 color entries: In all [[background modes]], sprites use the second half of CGRAM (addresses 80h to FFh).
    1,020 bytes (143 words) - 04:42, 12 August 2024
  • ...]. Direct color is available only on [[BG1]], in the following background modes: '''Direct Select''' is the name of the bit that turns direct color on or off. <sup>[3]</sup> It lives at bit 0 of CGSWSEL (2130h).
    2 KB (301 words) - 03:15, 13 April 2024
  • ...our colors per palette, including transparency. Each layer takes up 8 four-color palettes distributed in two rows each. Layer 1 takes up rows 0-1, layer 2 r * [[Direct Color]] is unsupported
    9 KB (1,473 words) - 15:18, 18 August 2024
  • * [https://archive.org/details/SNESDevManual/book1/page/n71 Color Constant Addition/Subtraction] - page 2-7-4 * [https://archive.org/details/SNESDevManual/book1/page/n72 Color Window] - page 2-7-5
    56 KB (9,458 words) - 02:58, 30 November 2023