S-DSP
The S-DSP is the digital signal processor. It produces audio for the DAC and is controlled by the S-SMP. It is clocked by X2.
It has 128 registers (DSPRAM) that can be manipulated by the S-SMP, some of which serve no hard-wired purpose and can be used as general-purpose RAM. Registers with a ∴ before their name are written to by the S-DSP itself during active processing. Here are some of 128:
| Address | Register | 
|---|---|
| 00 | VOL (L) | 
| 01 | VOL (R) | 
| 02 | P (L) | 
| 03 | P (H) | 
| 04 | SRCN | 
| 05 | ADSR (1) | 
| 06 | ADSR (2) | 
| 07 | GAIN | 
| 08 | ∴ENVX | 
| 09 | ∴OUTX | 
| 0C | MVOL (L) | 
| 1C | MVOL (R) | 
| 2C | EVOL (L) | 
| 3C | EVOL (R) | 
| 4C | KON | 
| 5C | KOF | 
| 6C | FLG | 
| 7C | ∴ENDX | 
| 0D | EFB | 
| 1D | --- | 
| 2D | PMON | 
| 3D | NON | 
| 4D | EON | 
| 5D | DIR | 
| 6D | ESA | 
| 7D | EDL | 
| xE | --- | 
Many of the 128 registers appear to not be used by the S-DSP directly, but get copied to internal registers the S-SMP does not have access to. The highest sound frequency that the S-DSP can produce is 16kHz, because of the 32kHz rate that sample-points are output. [1]
The arrowhead for pin 47 on the jwdonal schematic seems to be pointing the wrong way.
References
- https://problemkaputt.de/fullsnes.htm#snesapudspbrrpitch
 - page 3-7-1 of Book I of the official Super Nintendo development manual
 - subparagraph 22.5.2 on page 2-22-1 of Book I, lbid.