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AddMusicK: Difference between revisions

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== Issues ==
== Issues ==
* The song can encounter [https://smwc.me/1501654 noticeable slowdown] easily if too many N-SPC effect used at once.
* The song can encounter [https://smwc.me/1501654 noticeable slowdown] easily if too many N-SPC effect used at once. '''This issue is fixed since 1.0.6.'''
* The game will experience a long period of lag while loading a non-global song.
* The game will experience a long period of lag while loading a non-global song.
* When pressing a P-Switch while one is already active, the P-Switch music will not restart from the beginning. [https://mega.nz/file/oJMXRQoY#K-bEF7jC0KAmMRbTTh1y4Wjh5gjMPaYxIonpZfP8R5M A custom version of AddMusicK 1.0.5 was created by another individual to solve this problem.]
* When pressing a P-Switch while one is already active, the P-Switch music will not restart from the beginning. [https://mega.nz/file/oJMXRQoY#K-bEF7jC0KAmMRbTTh1y4Wjh5gjMPaYxIonpZfP8R5M A custom version of AddMusicK 1.0.5 was created by another individual to solve this problem.]

Revision as of 11:14, 23 July 2021

AddMusicK is an open-source tool that modifies the music in Super Mario World. AddMusicK is an extension of the AddMusic family and was developed by Kipernal.

AddMusicK was originally created for the SMW Central Production 2 Project.

Notable Features

  • The usage is user-friendly.
  • Backwards compatible with AddMusic 4.05 and AddMusicM ports by adding special headers to old MML files.
  • Porters can define their custom N-SPC instruments in an official way, plus 16-bit tuning value support like the standard version of N-SPC.

Issues

AddMusicK 1.1

AddMusicK 1.1 is an unofficial improved version of the original AddMusicK by Codec, with more new features and bug fixes. However, there is no information regarding whenever it will be officially released.