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- 21:58, 25 October 2026 Anonimzwx talk contribs created page Dynamic Xtreme internal workings (Created page with "{{Select Language|Dynamic_Xtreme_internal_workings}} This article explains how Dynamic Xtreme works, from preparing resources during installation to loading and drawing a pose during gameplay. == What installation prepares == Before a sprite can use its graphics or palette, Dynamic Xtreme must store them in the ROM and prepare the information needed to find them. The same applies to any other dynamic resource you add. The tool reads DynamicInfo, DrawInfo, and Palette...")
- 21:57, 25 October 2026 Anonimzwx talk contribs created page Dynamic Xtreme ASM API (Created page with "{{Select Language|Dynamic_Xtreme_ASM_API}} This article explains how to use Dynamic Xtreme's routines and macros from ASM code. Each entry explains the call's purpose, inputs, and results, with an example. To learn how to organize a complete sprite, see the sprite creation guide. == Features required to use the API == Available routines, macros, and variables depend on the features selected when installing Dynamic Xtreme. This...")
- 21:57, 25 October 2026 Anonimzwx talk contribs created page Dynamic Xtreme UberASM guide (Created page with "{{Select Language|Dynamic_Xtreme_UberASM_guide}} This article explains how to use Dynamic Xtreme from UberASM to configure a level's resources and change graphics and colors during gameplay. Examples cover restricting palettes, choosing VRAM space for dynamic sprites, creating animations, and changing the player's graphics. == Requirements == * Have UberASMTool installed and configured to insert code into your ROM. * Have Dynamic Xtreme installed with the features req...")
- 21:56, 25 October 2026 Anonimzwx talk contribs created page Dynamic Xtreme sprite creation guide (Created page with "{{Select Language|Dynamic_Xtreme_sprite_creation_guide}} This article explains how to create dynamic sprites using Dynamic Xtreme and PIXI. The guide covers the complete process: preparing graphics, defining poses, including the necessary files in the sprite, and using the system to load and draw its poses on screen. For questions about a call's registers, parameters, or return values, see the ASM API. The relevant sections of this guide lin...")
- 01:12, 25 October 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme internal workings (Created page with "{{Select Language|Dynamic_Xtreme_internal_workings}} En este artículo se explica cómo funciona Dynamic Xtreme por dentro: cómo prepara las cargas de gráficos y paletas, cómo aprovecha NMI y cómo coordina el dibujo, las poses dinámicas y los efectos de color. Los apartados comienzan con el recorrido general de un frame y los sistemas de carga. Después se explican las funcionalidades que aprovechan esos sistemas, hasta llegar a la caché de poses y los efectos de...")
- 05:36, 24 October 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme UberASM guide (Created page with "{{Select Language|Dynamic_Xtreme_UberASM_guide}} En este artículo se explica cómo utilizar Dynamic Xtreme desde UberASM para configurar los recursos de un nivel y crear cambios de gráficos y colores durante el juego. Se incluyen ejemplos para reservar paletas, elegir el espacio disponible para sprites dinámicos, crear animaciones y modificar los gráficos del jugador. == Requisitos == * Tener UberASMTool instalado y configurado para insertar códigos en tu ROM. *...")
- 03:21, 24 October 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme ASM API (Created page with "{{Select Language|Dynamic_Xtreme_ASM_API}} En este artículo se describen las rutinas y macros de la API ASM de Dynamic Xtreme, sus parámetros y los resultados que devuelven. Cada entrada incluye un ejemplo breve de uso. Para aprender a organizar un sprite completo, consulta la guía de creación de sprites dinámicos. == Rutinas para sprites == Estas rutinas utilizan las tablas del sprite para manejar su área de...")
- 01:09, 23 October 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme sprite creation guide (Created page with "{{Select Language|Dynamic_Xtreme_dynamic_sprite_creation_guide}} Esta guía explica cómo crear un sprite dinámico para Dynamic Xtreme y utilizarlo con PIXI. El objetivo es mostrar el proceso completo mediante un ejemplo sencillo: preparar los gráficos, definir las poses, incluir los archivos en el sprite y utilizar las rutinas principales para cargar y dibujar cada pose. Esta página no documenta toda la API ASM. Para conocer parámetros, contratos, variantes y rut...")
- 22:59, 10 June 2026 Anonimzwx talk contribs created page es/SMWHub (Created page with "{{Select Language|SMWHub}} {| class="wikitable" |- ! Nombre | SMWHub |- ! Autor | anonimzwx |- ! Lenguaje de programación | C# |- ! Plataformas | Windows, Linux |- ! Proposito | Framework de inserción de recursos All-in-one para Super Mario World |- | Github | [https://github.com/weierstrass1/SMWHub SMWHub Repository] |} == Introducción == SMWHub es una herramienta todo en uno para la inserción y gestión de recursos en Super Mario World. Su obj...")
- 19:09, 6 June 2026 Anonimzwx talk contribs created page SMWHub (Created page with "{{Select Language|SMWHub}} {| class="wikitable" |- ! Nombre | SMWHub |- ! Autor | anonimzwx |- ! Lenguaje de programación | C# |- ! Plataformas | Windows, Linux |- ! Proposito | Framework de inserción de recursos All-in-one para Super Mario World |- | Github | [https://github.com/weierstrass1/SMWHub| SMWHub Repository] |} == Introducción == SMWHub es una herramienta todo en uno para la inserción y gestión de recursos en Super Mario World. Su ob...")
- 18:32, 18 May 2026 Anonimzwx talk contribs created page Dynamic Xtreme files and formats (Created page with "{{Select Language|Dynamic_Xtreme_files_and_formats}} Dynamic Xtreme uses its own well-structured file system, allowing users to have precise and flexible control over the resources, effects, and data used during the game's execution. This page documents the different types of files handled by the tool, how they work, their purpose, and the specific formats they use (both current and legacy). Understanding this structure is essential to fully take advantage of Dynamic X...")
- 18:27, 18 May 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme files and formats (Created page with "{{Select Language|Dynamic_Xtreme_files_and_formats}} Dynamic Xtreme utiliza un sistema de archivos propio y bien estructurado que permite al usuario tener un control preciso y flexible sobre los recursos, efectos y datos que se usan durante la ejecución del juego. Esta página documenta los diferentes tipos de archivos que maneja la herramienta, cómo funcionan, su propósito y los formatos específicos que utilizan (tanto los actuales como los legacy). Entender esta...")
- 03:19, 18 May 2026 Anonimzwx talk contribs created page File:imagen 2026-05-17 221817296.png
- 03:19, 18 May 2026 Anonimzwx talk contribs uploaded File:imagen 2026-05-17 221817296.png
- 23:54, 16 May 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme archivos y formatos (Created page with "{{Select Language|Dynamic_Xtreme_Quick_Start}} == Tipos de Archivos == == Recursos Dinámicos == == Efectos de Paletas == == DynamicInfo == === Formato Actual === === Formato Legacy === == DrawInfo == === Formato Actual === === Formato Legacy ===")
- 16:28, 16 May 2026 Anonimzwx talk contribs created page Dynamic Xtreme (Created page with "{{Select Language|Dynamic_Xtreme}} Dynamic Xtreme is an advanced dynamic support tool for Super Mario World on the SNES. Developed for the ROM hacking community, it allows real-time graphics and palette changes during gameplay, greatly expanding the original technical capabilities of the SNES hardware. The tool focuses on providing a complete and flexible dynamic graphics system, with a strong emphasis on performance and modularity. Its main features include: * Real-...")
- 16:23, 16 May 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme (Created page with "{{Select Language|Dynamic_Xtreme}} Dynamic Xtreme es una herramienta de soporte dinámico avanzada para Super Mario World en el SNES. Desarrollada para la comunidad de ROM hacking, permite realizar cambios gráficos y de paletas en tiempo real durante la ejecución del juego, ampliando considerablemente las capacidades técnicas originales del hardware del SNES.La herramienta se centra en ofrecer un sistema completo y flexible de gráficos dinámicos, con énfasis en el...")
- 20:56, 8 May 2026 Anonimzwx talk contribs created page Dynamic Xtreme Quick Start (Created page with "{{Select Language|Dynamic_Xtreme_Quick_Start}} Welcome to Dynamic Xtreme. This guide explains the basic installation process, folder structure, and recommended workflow. == Folder Structure == Dynamic Xtreme uses several folders to organize its dynamic resources and configuration files. === DynamicInfos === This folder contains files with the following extension: <pre> *.dynamicinfo </pre> These files contain information related to the insertion of dynamic resourc...")
- 20:30, 8 May 2026 Anonimzwx talk contribs created page es/Dynamic Xtreme Quick Start (Created page with "{{Select Language|Dynamic_Xtreme_Quick_Start}} Bienvenido a Dynamic Xtreme ⚙️ Esta guía cubre la instalación básica, estructura de carpetas y flujo de trabajo recomendado. == Estructura de Carpetas == Dynamic Xtreme usa varias carpetas para organizar sus recursos y configuraciones dinámicas. === DynamicInfos === Aquí van los archivos con extensión: ``` *.dynamicinfo ``` Estos archivos contienen información relacionada a la inclusión de recursos dinámi...")
- 16:51, 18 February 2025 Anonimzwx talk contribs created page es/ASMTutorial (Created page with "{{Select Language|Dynamic_X}} = Conceptos Básicos = == ¿Qué es Assembly? == El lenguaje ensamblador (Assembly o ASM), es utilizado para darle comandos al hardware, este se traduce directamente a una secuencia de números binarios que luego es leído por el hardware para ejecutar la lógica del programa. En estos tutoriales se enseñará ASM 65816 que es el assembly de SNES. == Registros de la SNES == Un registro es un componente de hardware que almacena de manera mom...")
- 19:56, 23 January 2024 Anonimzwx talk contribs created page es/Viabilidad de Bosses de Metal Slug en SNES (Created page with "Este articulo busca hacer una lista completa de cada boss de la saga Metal Slug y ver cuales son viables de hacer en SNES y que sacrificios habría que tomar para poder hacerlo viable. = Metal Slug = = Metal Slug 2/X = = Metal Slug 3 = = Metal Slug 4 = = Metal Slug 5 = = Metal Slug 6 = = Metal Slug 7/XX = = Metal Slug Defense = = Metal Slug Attack =")
- 19:53, 23 January 2024 Anonimzwx talk contribs created page es/Metal Slug Bosses Viability (Created page with "{{Select Language|Viabilidad de Bosses de Metal Slug en SNES}}")
- 19:53, 23 January 2024 Anonimzwx talk contribs created page Metal Slug Bosses Viability (Created page with "{{Select Language|Metal Slug Bosses Viability}}")
- 02:05, 18 January 2024 Anonimzwx talk contribs created page Dynamic X (Created page with "{{Select Language|Dynamic_X}} Dynamic X is an advanced dynamic load management system whose purpose is to support the transfer of graphics and color palettes to the VRAM and CGRAM respectively. This system would replace Dynamic Z V3.7 which in turn is a replacement for DSX. = Features = *Load Poses Dynamically: Allows to load poses for Dynamic Sprites from any ASM code. *Draw Poses: Allows to draw any pose that is registered in the system anywhere on the screen and from...")
- 16:54, 23 November 2023 Anonimzwx talk contribs created page Dynamic Sprite (Created page with "WIP")
- 21:25, 22 November 2023 Anonimzwx talk contribs created page es/Dynamic Sprite (Created page with "Un Sprite Dinámico es un Sprite que carga sus propios gráficos a la VRAM (Memoria de Video de la Super Nintendo). Esto permite que el sprite pueda utilizar una cantidad ilimitada de poses (cuadros de animación) y tener una mayor cantidad de variedad de enemigos en un nivel. == Aplicaciones Prácticas == Los sprites dinámicos tienen varias aplicaciones, lo más común es utilizarlos para el player de un juego, aunque en realidad podría ser utilizado para enemigos, bo...")
- 20:35, 31 July 2023 Anonimzwx talk contribs created page File:diagram1.png
- 20:35, 31 July 2023 Anonimzwx talk contribs uploaded File:diagram1.png
- 20:21, 31 July 2023 Anonimzwx talk contribs created page File:Poses Size Diagram.png
- 20:21, 31 July 2023 Anonimzwx talk contribs uploaded File:Poses Size Diagram.png
- 14:17, 20 June 2023 Anonimzwx talk contribs created page es/Dynamic X (Created page with "Dynamic X es un sistema avanzado de manejo de carga dinámica cuyo propósito es otorgar soporte a la transferencia de gráficos y paletas de colores a la VRAM y CGRAM respect...")
- 12:50, 27 July 2021 Anonimzwx talk contribs created page File:Hue Change.gif
- 12:50, 27 July 2021 Anonimzwx talk contribs uploaded File:Hue Change.gif
- 12:56, 19 July 2021 Anonimzwx talk contribs created page DynamicZandDyzenQuickGuide (Created page with "WIP")
- 15:46, 15 July 2021 Anonimzwx talk contribs created page File:Klaptrap CFG.png
- 15:46, 15 July 2021 Anonimzwx talk contribs uploaded File:Klaptrap CFG.png
- 15:39, 15 July 2021 Anonimzwx talk contribs created page File:CFG Editor 1.png
- 15:39, 15 July 2021 Anonimzwx talk contribs uploaded File:CFG Editor 1.png
- 15:34, 15 July 2021 Anonimzwx talk contribs created page File:Dyzen Extract To.png
- 15:34, 15 July 2021 Anonimzwx talk contribs uploaded File:Dyzen Extract To.png
- 01:46, 15 July 2021 Anonimzwx talk contribs created page File:Dyzen Sprite Sheet Ripper 2.png
- 01:46, 15 July 2021 Anonimzwx talk contribs uploaded File:Dyzen Sprite Sheet Ripper 2.png
- 01:41, 15 July 2021 Anonimzwx talk contribs created page File:Dyzen Sprite Sheet Ripper 1.png
- 01:41, 15 July 2021 Anonimzwx talk contribs uploaded File:Dyzen Sprite Sheet Ripper 1.png
- 01:33, 15 July 2021 Anonimzwx talk contribs created page File:Dyzen New Project.png
- 01:33, 15 July 2021 Anonimzwx talk contribs uploaded File:Dyzen New Project.png
- 21:17, 13 July 2021 Anonimzwx talk contribs created page File:Cuadrado Central.png
- 21:17, 13 July 2021 Anonimzwx talk contribs uploaded File:Cuadrado Central.png
- 21:01, 13 July 2021 Anonimzwx talk contribs created page File:DKC Contact Effect.png
- 21:01, 13 July 2021 Anonimzwx talk contribs uploaded File:DKC Contact Effect.png