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  • ...ped by Romi and released in 13th November 2010. Note that still being in a beta status, it's still better than its predecessor: EggVine, that's why it's co # Sprites
    790 bytes (117 words) - 02:34, 12 September 2019
  • ...ally-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space. ...re the basic and essential tool. Still in beta, it allows editing objects, sprites, header settings (tileset, music, etc.), palettes, screen exits and much mo
    7 KB (1,124 words) - 20:58, 14 June 2023
  • ...m scratch using Dynamic Z (V3.75 or higher) and Dyzen (Version for Dynamic Sprites). *'''Dynamic Sprite Support:''' It is necessary to use conventional Dynamic Sprites. Requires '''Graphics and Tilemap Change'''.
    11 KB (1,820 words) - 01:58, 23 July 2021
  • Mainly cut sprites from the game "Golden Sun" on the Gameboy Advance. Various sprites of cow flowers and panguins, mixed with various cameos ranging from Anoraku
    4 KB (721 words) - 10:23, 10 September 2023
  • ...sup> Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta]. * Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]
    13 KB (1,913 words) - 11:37, 21 April 2024
  • ...stom graphics]], entrance/exit modifying, support for [[custom blocks]], [[sprites]] and (recently) [[custom music]]. It is quite easy to learn and includes a ====Mario Overworld Sprites====
    9 KB (1,396 words) - 16:22, 13 July 2023
  • ...e 0 utilizando '''Dynamic Z (V3.75 o superior)''' y '''Dyzen (Versión para Sprites Dinámicos)'''. *'''Dynamic Sprite Support:''' Es necesario para utilizar Sprites Dinámicos convencionales. Requiere '''Graphics and Tilemap Change'''.
    53 KB (8,583 words) - 14:40, 30 July 2021